Resident Evil 3: Remake Review – Some Glaring Oversights Are This Game’s Real Nemesis

By Kain Hunter

Just over a year after the release of the much anticipated, and brilliant, Resident Evil 2, the Resident Evil 3 Remake has dropped.

I have been eagerly awaiting its release ever since I completed my playthrough of the remake of Capcom’s second game, in their now 23 year old franchise, and was quite literally jumping up and down on the spot when I saw the beautiful green button on my steam browser allowing me to download and play the newest remake.

Upon opening the game, you’re treated to a live-action opening showing the sheer scale of the effect of the T-Virus on Raccoon City. It really hypes the player up for the forthcoming pandemonium on the streets and it really giving you an idea on just how things have gone downhill since the ‘Mansion Incident’ of the first game.

RE3 jill

After the brief opening to the game, the player wakes up inside of Jill Valentine’s apartment with a very filmic, noire filter displayed over the first person camera perspective. Slowly making your way over to the bathroom, you come to realise Jill has been racking up a couple of extra dollars to her water bill by leaving her tap on.

Once interacting with said tap, a short sequence plays with Jill mutating into one of the undead monsters. Upon realising the horror that is facing back at her in the mirror, she reaches for her gun, rests the cold barrel to her temple and pulls the trigger…

…And then the game starts.

Yes that’s right, the previous scene was just a dream sequence and offers some great insight into how hard Jill is finding it to deal with the demons of her recent past. It also plants the seeds into the player’s mind that she might be infected too.

It’s a very strong opening to the game no doubt, and I will refrain from spoiling much more of the story as even players of the original will be unfamiliar with some parts of the story to this game – which is sadly one of the big problems I have with this game.

By no means is Resident Evil 3 a bad game. No, in fact it’s a fantastic game. But it does have one or two glaring issues and problems that I just cannot overlook. Maybe because the original Resident Evil 3 is my favourite game of all time or maybe because some of the issues I have with the game make it feel as if it was designed with speedrunners in mind.

The game takes roughly four hours to complete if you focus purely on the story, and a further five to six hours if you also want to go full Indiana Jones and explore the game world for goodies. Now that probably sounds short, because it is, but Resident Evil games have never been sixty hour epics.

Resi 3 graphics

The shortness of the game isn’t what bothers me however, it’s the fact that the game could’ve taken advantage of the beautiful RE engine to bring back some of the classic and unique locations of the third entry. This would’ve provided some much-needed fan service and could’ve quite easily added a bit more enjoyment and valuable minutes to the game.

Just like Capcom redesigned and re-imagined the iconic Raccoon City Police Department in the Resident Evil 2 remake, they could’ve done just the same with Clock Tower that was a pivotal part of the story in the original Resident Evil 3. Instead, the Clock Tower section is condensed down to a very unsatisfying boss battle with no further exploration of it available.

Along with the Clock Tower section being completely omitted from the remake, fans of the original may have also noticed another section of the game that is completely missing… The Gravedigger Worm.

Now this leads me onto another negative, the sheer lack of variety in the boss battles. Two boss battles with Nemesis are exactly the same, both taking place in a circular arena that requires the player to run circles around the leviathan. If they had just included the gigantic Gravedigger Worm, not only would this have added a bit more playtime to the game, but it would have also introduced a different enemy to fight and altered the dynamic for the better.

Resi 3 Nemesis Action Shot

Just to reiterate, this remake is nowhere near being a terrible game – it is fantastic – it’s just the boss battles I have mentioned are like a budget and much easier version of a boss battle that you would see in the Dark Souls franchise.

Also, with Nemesis only really chasing you twice through the downtown Raccoon City sections, it makes the Tyrant from Resident Evil 2 feel more worthy of the “Pursuer” title.

However, this game does shine for the most part, having solid gameplay and no glitches through the five playthroughs I have done of the game. Its gunplay mechanics have been overhauled from its predecessor by introducing a quickstep mechanic. If pulled off perfectly, it allows the player to channel their inner Neo (Matrix, duh) and slow down time to score a perfect a shot on the enemy they just evaded.

In addition, the graphics in this game are pure and simply, disgustingly beautiful. They go the extra mile to capture the visceral detail of Raccoon City and underline just how badly the city has been crippled by the virus. Our big teddy bear, Nemesis, looks amazing and he is a much more frightening prospect than his 1999 counterpart.

Resi 3 PS1

We’ve come a long way since 1999…ain’t that right Nemmy? Yes Nemmy…stars.

Also, another area that usurps the original is the Hospital section of the game. Not only is the section much bigger this time around, but it still manages to capture the dark and claustrophobic atmosphere its corridors created back in 1999. Coupled with being chased by a Hunter Alpha and you’ll definitely feel like you need to change your underwear in this section of the game.

Conclusion

Overall the Resident Evil 3 remake is a fantastic game that I believe everyone should play at least once, but don’t go into it thinking that it will be a sixty hour epic because that’s simply not the case. You will find yourself completing it in between 4 to 6 hours on a first time, moderate playthrough. There a couple of key areas in which I believe Capcom did miss the mark, which is disappointing, but as a Resident Evil game standing on its own two feet, it is definitely still a brilliant game.

Maybe Capcom will release some DLC in the future, perhaps with some separate campaigns, adding in those missing areas and even the much loved mercenaries mode.

We live in hope anyway.

– 7 out of 10 –

Has Gaming Peaked?

Video games have seldom failed to innovate over the many decades of their existence. The bar continues to be raised to new levels of air superiority and the progression of games development continues to be treated like a precarious game of Jenga. As one developer slides out a block with inch-perfect precision; another will grab it from their hand, add another for good measure, and slam it down on the top of this ever-expanding, beast of construction.

The continuing evolution can be compared to that of the ‘mine’s bigger than yours’ skyscraper war that continues to escalate to untold heights. At one point, New York upheld their dominance over a 66-year period in which their structures were unsurpassable. Eventually, Kuala Lumpur got a taste of the pie and got in on the act with the impressive Petronas Towers. But that was soon dethroned by Tapei 101.

…AND then Dubai decided they’d grown weary of the child’s play before them and ultimately usurped everyone by unleashing the behemoth that is the Burj Khalifa – obliterating the previous record by over 300 meters.

Skyscrapers.jpg

This same philosophy has been a constant throughout the video game scene, dating as far back as everyone’s favourite, back and forth, bleep-bloop-a-thon; Pong. Pong was the equivalent of the Empire State Building, but now, it’s been left far behind in the dust to bigger and greater powers that be.

I’ll be completely honest with you valued reader, the classics such as Asteroids, Pac-Man and Space Invaders just don’t hook me or stimulate me to a great extent. I can’t play them for more than 5-10 minutes before wishing I was bitten by a mosquito so that the scratching the bite would give me something better to do. Whereas human beings that are 10 and 20 years my senior, used to invest every waking second of their time into these past pleasures. Relics of a bygone era that have transcended generations of ‘bigger and better’ games.

That’s not to say these games are bad, not by a long shot. It’s just that those simple mechanics have been reworked, revamped and injected with Bane-levels of energy, vigour and more importantly…the future.

PongGIF

Safe to say, we’ve come a long way since this.

Technology has continued to excel. Technology has continued to advance beyond the realms of unthinkable possibility. And technology has made gaming’s journey a mind-blowing field of dreams that we continue to walk through and discover new secrets on along the way.

…But…

Are we coming towards the end of this creative boom?

The bigger the steps that gaming takes, the less room is being left to do something new. Resulting in tiny baby steps that serve only to prolong this extension and extort more money from consumers in the meantime.

The pipeline isn’t as fresh as it once was; concepts and genres are being regurgitated for an easy buck and few mechanics are truly ground-breaking anymore. Not to mention the unwelcome influx of shady business practices such as DLC and Loot Boxes. These ugly strategies seem to be more frequent than ever, which in turn starves us of new prospects and the need for those companies to invest in new ideas and IP”s.

It still may be sometime away, but the looming dread of gaming arriving at its zenith seems closer than ever.

Take graphics as a key proponent of this argument, graphics are one of the most obvious ways we can analyse just how much development has been made over the years.

Starting from Pong’s primitive use of pixels, we’ve walked a long and winding pass that taken us through such places as Commodore City, Sega Saloon and the ever-popular Nintendo Necropolis (my inventive alliteration DIED at this point).

During this period we had Prince of Persia, Bubble Bobble, Sonic The Hedgehog, Street Fighter II, Streets of Rage, Earthworm Jim, Kirby, Mortal Kombat, Chrono Trigger, Mario Kart and Zelda.

Not a bad line-up?

*Side note: here’s a shameless plug to my recent Bubble Bobble article.

https://gamesandgraps.com/2018/10/30/retro-rewind-bubble-bobble/

Fast forward to the Nineties and some of the powerhouses are really starting to emerge at this point with the undeniable presence of the N64 and the Playstation.

The step-up was big, and with games like Mario 64 , Metal Gear Solid and Gran Turismo flexing their sleek muscles, the landscape was beginning to change for the better.

SuperMario64

Sony not only took the burden of having to try and go one better than they did for the PS1, but they took that burden and piled more burdens on top of it. They really hit the weights. Piling on plate after plate, gulping pixel protein and pushed themselves to deliver a never-seen-before piece of hardware that could exceed limits. But they did this, over and over with the almighty PS2 eventually being dwarfed by the PS3 and so forth.

The next generation of video game consoles were very much in effect a decade later with the PS3, Xbox 360 and Wii primarily owning the console market. They were the standard bearer.

Now in 2018, The PS4, Xbox One and Nintendo Switch reign surprise. I didn’t think The Last of Us could be topped for looks, it didn’t seem fathomable for a game to move in motion as seamlessly as Forza Horizon; but in the last few years or so…oh boy…boy…BOY!

God of War, Uncharted 4, Horizon Zero Dawn, Spider-Man, GTA V, The Witcher III, Halo, Forza, Gears of War, Zelda, Battlefield 1 and many, many more have continued to astound. When one title steals the spotlight, there’s another right around the corner to supercede its predecessor.

However, where we are right now in terms of graphics, it’s good, it’s damn good. But it’s not getting THAT much better. For instance, the leap from PS1 to PS2 was monumental. PS2 to PS3 was incredible, PS3 to PS4 was the point at which I would say the leap merely became a hop. Killzone: Shadow Fall looked stunning as a PS4 launch title, but was arguable a slightly flashier version of Killzone 3 on the console before.

We’ve hit a wall, albeit a sexy looking wall gleaming with thousands of pristine pixels. 4K and HDR has upgraded the quality of the projected image, but at the end of the day, it’s still only fractional in the context of change. 8K will be next, whilst that will be phenomenal no doubt, it’ll never represent anything like the grand canyon jump we made over a decade ago.

Wall

True story, I just spent 5 mins browsing through pictures of walls until I found a SUITABLE WALL. This is the one that resonated with me the most.

But that’s the visual side of things, in terms of gameplay, as I’ve said, the same tired and tested tropes are being recycled to the point of over-saturation.

Now, to pretty much contradict myself once more, I do enjoy lots of this. My games list is a constant ‘one game bought, two more added’. There’s just so much out there that I’m more spoiled than a silver-spooned, home-schooled child that will remorselessly smash the family porcelain if I can’t have my diamond encrusted gold chain to show off to Moriarty my invisible friend.

That being said, the last two generations of gaming have been structured similarly in that there’s been on over-reliance and emphasis on favouring a particular genre. A genre that will be abused and exploited for every penny for an easy cash-grab.

First-person shooters had limited success on the PS2 and Xbox 360. Outside of Timesplitters, Halo, Killzone, Half-Life, Medal of Honor: Frontline and Call of Duty 2/3 and I can’t think of too much else. Then the PS3 and 360 arrived and it was just one FPS after another. Putting together a quick 4-8 hour campaign, tack on multiplayer and deliver it at full-price.

Our recent iteration of hardware has seen a HUUUUGEE surge in open world games. Makes sense though. We’re operating in a exciting time of sophisticated game engines running off of ultra-powerful machines. The PS2 is now essentially a Nissan Micra to the Bugatti Veyron Super Sport that is the PS4 Pro.

 

Pertaining to this super computer power, it’s led to the creation of vast, sprawling worlds. So vast that I can just picture a developer using a single finger with a pointed claw, clawing at the disc to fit in one last palm tree into their game. But that’s just me.

There’s just nothing much new out there. I won’t get into the whole remaster/remake debate(not yet anyway, stay tuned), but between this, the ‘big’ games with repetitive side missions, collectibles etc. It’s just easy to do.

How much GENUINE originality has there been in the gaming world since 2014?

You do get plenty of it in the independent scene, but sadly they don’t get the time or success that they need to properly excel and it usually becomes inconsequential to the broader horizon. On the other end of the scale, your more mass market companies *cough* EA *cough* Ubisoft are more than happy to indulge in their incurable disease of sequelitis.

EAMoney2

So many of the same franchises have carried over two and even three generations of consoles now with no signs of ceasing. Again, not saying that’s a bad thing; just merely stating a point to discuss.

Needless to say it would be ignorant of me to bypass one of the truer examples of growth that has exemplified change within the gaming industry. That would be the relative success of virtual reality.

But Andrew…where are the hundreds of millions of sales that would financially represent success? Is there anything like a 1:1 demographic for VR that would suggest a sustainable future for VR technology and investment?

VR shouldn’t have worked. It’s a gimmick that’s been the dream of many, myself included, for so very long. If I’m not mistaken, 2016 saw the release of the main competition with regards to VR: Oculus Rift, HTC Vive and Playstation VR. With all the peripheral devices and the cumbersome nature of the hardware, it’s easy to see why people would be put off, especially with something that is a mostly untouched market.

PsVr

Guarantee he’s playing a game involving an ice-cream.

Sales seem to be going really well so far and with over 200 current PS4 VR games to play at the moment with Beat Saber and many others to come, the future is looking bright for this true innovation.

And if you’re not sold on the idea of your room becoming a virtual world space, trust me, I have one, it’s immersive, impactful and everything becomes…well immersive. There’s no other way of putting, no lexicon can accurately summise how powerful this tool is. One word – immersive.

On the other hand, we can’t all stand around all day admiring the arse of VR. Time doesn’t slow down for anyone and this is supported by the recent news that the PS5 has a date with destiny in the near-future…probably Destiny 3 to be honest but ANYWAY.

What does the future hold for gaming? Will the raw power and engineering of our next generation of beasts allow a new genre to take centre-stage? Will some crazy new computer chip allow gaming to literally look like real-life? Or are we going to stagnate and toil away in the comfort we already know? Just with prettier pencils.

– Andy.H. –

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E3: The Wrestlemania of Video Games

Ever since 1995, the Electronic Entertainment Expo has been at the forefront of video game excitement, hype and anticipation. It’s seen the unveiling of some of the most significant pieces of hardware and birthed lots of well-loved, well-received games that have a firm place in the annals of gaming. Why? Because E3 is the resounding, undisputed, media-fuelled event in the gaming calendar.

The Tokyo Game Show, The Playstation Experience and even the Game Developers Conference are all left in the dust. Are they all big shows? No doubt about it. But I’m sure they’d all like to whip up a storm even half as effortlessly as E3 does.

The first-ever show took place in, what would become, its usual home of California; with the exception of two consecutive entries in Atlanta, Georgia from 1997-98. It had the pleasure of showcasing the price-point and release date for the brand new Playstation console. The N64 was shown off to the public, as well as Nintendo boasting the Sega Saturn. How time flies eh?

E31995Sony

Spyro The Dragon, Parappa The Rapper, Crash Bandicoot and Sweet Tooth.

Almost a Sony Mt. Rushmore.

Fast-forward to 2018’s instalment, and whilst we’re probably not getting a new iteration of hardware from any of the big-hitters, we should be in for a smorgasbord of juicy, gaming reveals to sink our lucky teeth into.

The countdown is ticking down, day-by-day; seven more days to be precise, until a mass congregation of hungry gamers converge in the halls of the Los Angeles Convention Center.

The yearly titans are in full-force once again to wow the world with their presentations; Sony, Microsoft, Nintendo, EA, Bethesda and Ubisoft amongst others. They will all look to capitalise on the mainstream media attention by throwing fastballs to appease consumers, and the odd curveball in there to throw a proverbial spanner in the works.

Maybe that’ll be a new exclusive, ‘Spanner in the Works’. The hardships of Young Spanner, desperately trying to impress Mother Spanner by performing every chore imaginable. Until ultimately, Young Spanner goes all out to impress her and rebels against his Mother’s wishes. Sadly…he has a screw loose.

I should probably copyright that idea. Absolute money.

Anyway, this is the kind of tomfoolery that makes E3 so interesting. I still fondly remember squealing like a pig when the N.Sanity Collection was announced at E3 2016. It was a europhic moment that came out of left field, leaving the audience in a state of uncontrollable hysteria.

CrashNSaneTrilogy

3 games. 3 platinum trophies for my collection. Thank you Vicarious Visions for your superb reimagining of these wonderful games.

Final Fantasy XIII revealing that it was going to be playable on an Xbox console was earth-shattering. The series was synonymous with the Sony brand, and with the PS3 struggling, it was seen as something of a bombshell and a huge win for Microsoft in the ongoing console wars.

The list goes on…

-The first-ever appearance of the Nintendo DS (that would go onto become the most successful series of handheld consoles of all-time).

-Valve’s President, Gabe Newell, appearing during Sony’s 2010 E3 Conference to announce Portal 2, despite publicly lambasting Sony in the past.

-Sony’s one-upmanship of Microsoft in 2013, effectively winning trouncing the Xbox One with the announcement of a cheaper console, allowance of third-party game use, and not needing a constant internet connection; unlike the Xbox One.

-PS Move, PS VR, Wii U, X1, PS3 etc. All different consoles and devices that have been showcased at E3.

By digging deep into E3’s history, I discovered a fascinating little tidbit.

E3SegaSaturn

299.99

Did you know, that the Sega Saturn was released in North America…DURING Sega’s 1995 E3 Conference? It was a ballsy move that was done to try and fast-track Sega’s new console to success, ahead of the impending arrival of the Playstation. It failed spectacularly. Especially as Sony’s Conference soon followed and their Head of Development calmly walked on-stage during it, uttered ‘299’ and left. Absolute genius. The much-cheaper price tag had instantly crushed the Saturn’s momentum and ended the console’s chances of success in one fell swoop.

https://www.theguardian.com/technology/2015/may/14/sega-saturn-how-one-decision-destroyed-playstations-greatest-rival

E3 is capable of the spectacular. So my hopes are high.

Not just for Sony though, this is a multi-faceted gaming website after all. I just want great games to come out. I like games, even if they’re on the Xbox and I can’t play them. As I type this, I’m crying internally thinking about Cuphead. *sad face*

It’s like Christmas for gaming. E3 is pre-Santa.

Santa

Where are we landing boys? Tilted Towers?

FYI, there have been leaks of E3 games all over the internet, but I’ve tried to avoid them as to not ruin the surprises for myself. So if you wanna forego my nerdy predictions and childish desires, then feel free to scour the internet and see what undercover info you can get your impatient hands on.

From a Playstation perspective, we know that The Last of Us 2 is going to feature, which, personally, is enough to own E3 alone. Hideo Kojima has promised more of Death Stranding, meaning we get more than Norman Fetus and the ambiguity surrounding this tightly-coiled egg. Also, The Ghost of Tsushima has the potential to be a game of the Year candidate, so we’ll thankfully get more of that here too.

In addition to all of this, maybe Bloodborne 2? More on Medievil? More classic remasters? Syphon Filter? Horzion Zero Dawn 2? We’ll just have to wait and see.

SirDanielFortesque

*Incoherent mumbling*

Microsoft have tended to falter in recent years and it’s been a while since they really wowed people. They still release quality games year in and year out, but the exclusives have certainly been left wanting. The Xbox One generally feels like it’s inhaling the dust of the Sony behemoth that is always one step in front of it.

Can Microsoft strike here? I’d like to think so. It’d be nice.

A cool, new exclusive to shock the system would be cool BABY! (wrestling joke there for you, it’s a dual website remember). A new Halo game surely beckons too, perhaps another successful Forza game and maybe a new entry from Gears of War? As far as surprises go, would it be cruel to suggest a new Perfect Dark? Time will tell.

MasterChief

The one and only.

There’s probably another 2-3 years left of this generation of consoles, and that’s plenty of time for Microsoft to leave a serious footprint and maybe even change the landscape a tad.

As for Nintendo, they’ve had a great couple of years since they released the Switch with strong sales. They’ve had some stonking, hit titles with Mario Kart, Splatoon 2 and of course, Zelda: Breath of the Wild. I wouldn’t say Nintendo could do much wrong here, especially with a new Pokémon game already announced, we’ll see what they do…Super Smash Bros. anyone?

ZeldaBreathoftheWild

E3 is always a cool event. I’ll be following all the coverage and if I see anything that takes my fancy, then I’ll be sure to channel my thoughts into a piece of work. Maybe reviewing a press conference or two too.

Until then, enjoy E3…you’ll be hearing the scream heard around the world if we get a Simpsons Hit and Run remaster, you can take that to the bank and bloody well cash it.

Fortnite: Battle Royale: With Cheese

It’s very rare that a game has me scouring its huge, expansive map for a multi-coloured llama piñata. But when my glistening eye dilates as it catches sight of one, then I will run, I will jump, I will literally hurdle through hell itself, kicking Satan in the d**k if need-be. If the end goal is a goofy-looking llama containing 1, 500 resources and lots of ammo; then it becomes a matter of life or death to get it.

Side-note: Death is a reoccurring theme in this game too.

Fortnite is a weird and wonderful game, although very divisive.

FortniteRainbowSmash

This…is a pick axe. Be honest, you want it don’t you?

It’s divisive in the sense that it’s arguable taken the crown as king of battle royale games, although PlayerUnknown’s Battlegrounds, H1Z1 and DayZ might have something to say about this. It’s become the most-streamed game on Twitch, has the most active players and gets the most revenue of any game in the battle-royale genre, despite being free-to-play.

But before all of that, what is a battle royale game? Good question.

It’s an RnG-influenced skirmish, traditionally pitting 100 people against each other, air dropping onto a sprawling map filled with randomised loot.

Your objective? Gather materials to build yourself impromptu defences, loot chests and houses to find the best weapons and accessories, all the while running away from a storm that closes in on the map to kill you. Get caught in the storm? Then you may die. But why are you doing this? To kill the other players and be the last person and/or team standing.

Earning a sacred ‘Victory Royale #1’ is a great feeling.

FortniteVictoryRoyale

It took me a few months to wrap my head around the addictive nature of Fortnite, but a couple of weeks into Season 3, I made my illusive bow and forayed into the crazy world. Within a couple of weeks I was suckling the sweet teat of this game and being overrun by its addictive juices. Seriously, it’s infectious.

I went into my first few games with severe trepidation as my only exposure to the content of this game was through social media. Skyscrapers and intense 1-on-1 battles with players frantically assembling gargantuan, wooden structures with en-suite bathrooms was certainly intimidating. Nevertheless, I had to join in.

It’s a tough game to get to grips with no doubt, there was is much choice, yet I had no idea what any of it meant.

When your experience with something is very much in its infancy, then your baby steps are going to be like walking on lava with this game, oh boy. But when you begin to understand the mechanics of the game, then it becomes very satisfying.

Throughout the course of season 3, the game underwent a myriad of changes: ranging from weapons having their damage output nerfed, all the way to the addition of a sticky grenade in the shape of a plunger (charmingly entitled ‘The Clinger).

A portable fort, light-machine guns, heavy shotguns, remote explosives and impulse grenades are just some of the newest additions that have helped to mould the game we have today.

It’s not just the stuff you can use, it’s the modes you can use them in too. Sniper Shootout limits the inventory to sniper rifles and hunting rifles, a fast-paced Blitz mode, to one team versus another one, 50 v 50.

Fortnite50vs50

The thing that’s impressed me most with Epic Games, is their ability to constantly reinvent their game. Upping their game each week with the changes.

However, it’s not just Epic’s willingness to expand the elements, it’s also the way in which they will respond to feedback and withdraw some of those elements too. The laser-guided missile was added towards the end of season 3, and it’s safe to say that it was an over-powered beast. You could give a baby, fresh out of the womb, one of these bad boys and they’d probably still be able to make mincemeat out of your favourite squishy kitty.

Boogie bombs, the pressurised equivalent of LSD, had developed a glitch that allowed players to hold unlimited weapons, so they were pulled for a couple of weeks. There’s no standing on ceremony with Fortnite, if Epic believe something is harmful to their baby, then they’ll eliminate the threat without hesitation.

FortniteBoogieBomb

Now, it’s a given that they’ll do this, especially when you consider that Fortnite supposedly raked in $126 million in February alone.

https://www.forbes.com/sites/davidthier/2018/03/22/report-heres-how-much-money-fortnite-battle-royale-is-making/#25539fa370ff

The game is free-to-play, so where’s the money coming from then? Cosmetic purchases. The only half-decent form of paid downloadable content in the world.

To be fair, Fortnite excels in giving value for money. The optional Battle Pass, priced at around £8, gives players 100 tiers to earn stickers, costumes, interchangeable accessories, skins, loading screens, and the ever-lovable emotes.

FortniteFlossGIF

I play Fortnite a lot, more than I want to sometimes as it unnecessarily diverts my attention away from my main games. But that’s the beauty of the ‘Take the L emote’. The music for that emotes had me in tears from laughing when I first stumbled across it.

The item shop also updates daily with exclusive content, all cosmetic, and it’s all just bizarre and wonderful nonsensicalness. Your psyche wars so much with this game that spending hard-earned money, turning your avatar into a bright, pink Easter bunny man that dances like a reincarnated Michael Jackson, is totally worth it.

FortniteMrBunBunMan.png

This is the Rabbit Raider aka “Mr BunBunMan”. He has been my main avatar for a long time. I love him.

The Game Itself

 

Step 1: The pre-lobby camaraderie between players usually begins proceedings. People around the world showing off their imaginative combinations of attire and dance is always fun and ironic. You could literally be dancing in front of the same dastardly individual who will later end your dreams by one-shotting you with a green pump shotgun.

Step 2: Next, it’s all aboard the battle bus. All manner of individuals, crammed inside a cramped, claustrophobic bus. It sets sail in the skies. Flying in a straight line over the battlefield. It’s then up to you to deploy and pick your poison. Want an action-packed game that will inevitability see you eat a swift death? Tilted Towers for you. Or perhaps you’re sick of dying, and want to take a more conservative approach. Moisty Mire or Junk Junction then. Either way, find a Gold Scar if you can.

Step 3: This is generally the part of the script in which players will depart. The desperate dash to find a weapon, and not leave yourself more exposed than a naked man in a mine field. Even if it’s a common revolver, take it. Otherwise you’ll be trying to fend off a fellow vulture with your pitiful pick axe. Any weapon > a 10 damage pick axe. Back to the lobby you go.

Step 4: Ok. You’ve scrounged a weapon and gotten your shaky hands on some loot. You’re armed to the teeth with a Gold SCAR, a Gold Heavy Shotgun, Gold Bolt-Action, Gold Grenade Launcher and a Chug Jug; along with 16 kills to your name. Yeah, in your dreams. You’re packing a green AR and 3 mini-shields and survived your only encounter with 1hp left. Good luck, we’re all counting on you.

Step 5: Oh, you’re still here…Ok, well keep going, there’s only a few people left. The storm circle is very small and the end is near for most of you. Basically, use all your skill to survive, kill and get that W.

Step 6: You’ve either claimed the win. Congratulations. Otherwise, quit out and get yourself into a new game pronto and do it all over again. If you’ve won, quite out and get yourself into a new game pronto and do it all over again!

FortniteThugLife

That’s another pleasing attribute of the game, the accessibility of it. If you die, then you can immediately quit out, retaining your match rewards, without having to stay until the end. Normally you’ll be straight into another one within a minute or so.

I guess my only really gripe with Fortnite and/or the genre, is that you can actually win a game without making any meaningful contributions. It’s entirely possible to win a game without getting a single kill or even an assist. There are 6-week old pieces of mouldy pizza, left to rot at the bottom of a bin, growing new kinds of fungi unbeknownst to man, that can say they made more of an impact on some Fortnite games than their respective winners.

But apart from that minor misdemeanour, it’s been a joy to play Season 3, especially towards the latter stages as the, now infamous, ‘Comet’ stirred up conspiracy theories and grapevine chatter all the way up until its seismic conclusion.

The sighting of a comet in the sky, getting closer with every passing week, was the starting point of many debates: What would it do? Will it destroy anything? etc.

After many false dawns, it finally crashed into the map, decimating Dusty Depot. In its place is the newly christened Dusty Divot, creating many craters around the map and generally facilitating the evolution from Season 3 to Season 4.

What will it bring about I wonder. An elastic band gun that fires fireworks? Port-a-tank? Kamikaze Squirrel Bombs?

We’ll have to see. As long as I get an emote depicting Booker T’s Spinaroonie then I’ll be happy.