The year is 2019. Sony has usurped its competition to dominate the console market with a whopping 96.8 million in lifetime sales. By the end of January 2019, the Xbox One had hit 42 million in sales; with the Nintendo Switch tearing up the ground behind it waiting to swallow its rival whole with its 30 million and quickly rising.
By the end of January 2019, the Xbox One had hit 42 million in sales; with the Nintendo Switch tearing up the ground behind it waiting to swallow its rival whole with over 30 million and counting (and a 4-year head start).
PlayStation’s current consoles may even beat the long-standing dominance of the famed PS2, so it begs the question, is one more addition to the catalogue something we need?
Naturally a new piece of hardware will entice lots of thirsty, early adopters that would buy a wet piece of cardboard with a shoddily drawn Sony log on it. But as for the majority, they will need convincing.
I’ve argued before that the leap from PS3 to PS4 wasn’t AS spectacular as previous generation gaps. Technology continues to advance, but a wall will be hit at some point and you can only run with this success for so long before you smash into the wall and rearrange your own face.
Mark Cerny, the Lead System Architect for Sony, revealed all the juicy new details for Sony’s newest toy. The godlike power of their imminent behemoth was revealed.
-A third-generation AMD, Ryzen line chip with 8 cores of new 7nm Zen 2 micro-architecture.
-Top of the line ray tracing for realistic reflections, light rays and advanced lighting models.
I understand that technology as well as geordies understand the idea of wearing layers. It’s essentially jargon for, “our new console is more powerful than the last one”.
Now…I don’t know about you, but my PS4 Pro + 50″ 4K, HDR-enabled TV combination is absolutely stunning. Crisper than a pack of Walkers. So am I really too bothered about an 8K upgrade when that will mean upgrading to an 8K TV?
Furthermore, the human eye has a hard time recognising any discernible difference between 4K and 8K. It’s just science.
Another notable detail revealed about the PS5 is its processing power and in-turn, faster processes for games. For example, Mr Cerny used Spider-Man as a test subject, its PS4 fast travel time took roughly 15 seconds to traverse the map and put you back in control of Spidey. Whereas the new PS5 tested the same thing and it took a whopping 0.8 seconds!
Yep. Blink and you’ll miss him.
I legitimately had “shock face” upon hearing this statistic. But once I settled down and began to look past the smoke and mirrors in front of me; I realised a couple of things.
Firstly, the reduced time is a positive no doubt, but this is based off last generation software. When new games are being developed that begin to harness and extract all the bits of power they can from the new console, then I start to wonder what the actual fast travel times will then be.
Secondly, and very crucially, a near 15 second reduction in loading times is great; hell, it may expand to even 20-30 seconds for some games, but is an extra £300-400 worth it for a few extra seconds of waiting? I’ll leave that one with your wallet.
Another thought that contravenes the idea of gaming innovation is cloud gaming. Google have just thrown their name into the hat with the recently announced “Google Stadia”. But Sony have already played their cloud gaming service card with “PS Now” and whilst it can be developed and improved on for the PS5, it’s something else that is not exactly a deal clincher.
It’s a testament to hardware developers that they can keep bettering themselves and creating all-powerful processors to gift us these massive, meaty experiences to feast on. Grand Theft Auto, Uncharted, God of War, Assassin’s Creed, some of the most universally revered franchises that even penguins in the Antarctic have played at some point; although you think their webbed feet would favour Spider-Man.
Big, open games brimming with detail. Technical marvels that have flourished on the current gen. But the rise of open world games has arisen as a result of better game engines. As a result developers, bereft of ideas, are looking more towards open-world games as easy cash. However, most of them tend to be big, bold and emptier than my tear ducts after playing the opening to The Last of Us for the millionth time.
I always love these futuristic, concept designs that people come up with. Wouldn’t mind this to be honest.
I fear mistakes will be repeated on the PS5 with lots of samey, open-world games saturating the market and creativity dwindling more so.
The Nintendo Switch has been a resounding success due to the way in which its changed how you can play games. Handheld. On your TV. That’s why its selling so well.
I’m sure the same will apply to Sony’s competition too. If history is anything to go by, Microsoft will look to reboot franchises and do their best to create some stellar IP’s to compete with Sony’s; with neither really looking to make any substantial footprint on the innovation front.
Will I buy the PS5? Absolutely. I am indeed one of those sorry saps that will gladly queue up for one of the first slices of that moisty, wet cardboard.
But will your Average Joe (in his gymnasium) really want to fork out another few hundred pounds to play the newest FIFA or Call of Duty?
Perhaps Sony will have to avoid a dodgeball and throw a curveball our way.
Maybe like backwards compatibility across ALL previous Sony consoles…?
There’s your next article spoiler …*clicks fingers in Thanos*
– Andy.H. –
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