Do We Really Need The PS5?

The year is 2019. Sony has usurped its competition to dominate the console market with a whopping 96.8 million in lifetime sales. By the end of January 2019, the Xbox One had hit 42 million in sales; with the Nintendo Switch tearing up the ground behind it waiting to swallow its rival whole with its 30 million and quickly rising.

http://www.vgchartz.com/article/436094/switch-vs-ps4-vs-xbox-one-global-lifetime-salesjanuary-2019/

By the end of January 2019, the Xbox One had hit 42 million in sales; with the Nintendo Switch tearing up the ground behind it waiting to swallow its rival whole with over 30 million and counting (and a 4-year head start).

PlayStation’s current consoles may even beat the long-standing dominance of the famed PS2, so it begs the question, is one more addition to the catalogue something we need?

Naturally a new piece of hardware will entice lots of thirsty, early adopters that would buy a wet piece of cardboard with a shoddily drawn Sony log on it. But as for the majority, they will need convincing.

GIMME GIF

I’ve argued before that the leap from PS3 to PS4 wasn’t AS spectacular as previous generation gaps. Technology continues to advance, but a wall will be hit at some point and you can only run with this success for so long before you smash into the wall and rearrange your own face.

Mark Cerny, the Lead System Architect for Sony, revealed all the juicy new details for Sony’s newest toy. The godlike power of their imminent behemoth was revealed.

-A third-generation AMD, Ryzen line chip with 8 cores of new 7nm Zen 2 micro-architecture.

AND

-Top of the line ray tracing for realistic reflections, light rays and advanced lighting models.

I understand that technology as well as geordies understand the idea of wearing layers. It’s essentially jargon for, “our new console is more powerful than the last one”.

Now…I don’t know about you, but my PS4 Pro + 50″ 4K, HDR-enabled TV combination is absolutely stunning. Crisper than a pack of Walkers. So am I really too bothered about an 8K upgrade when that will mean upgrading to an 8K TV?

Furthermore, the human eye has a hard time recognising any discernible difference between 4K and 8K. It’s just science.

Another notable detail revealed about the PS5 is its processing power and in-turn, faster processes for games. For example, Mr Cerny used Spider-Man as a test subject, its PS4 fast travel time took roughly 15 seconds to traverse the map and put you back in control of Spidey. Whereas the new PS5 tested the same thing and it took a whopping 0.8 seconds!

Spider-Man Fast Travel

Yep. Blink and you’ll miss him.

I legitimately had “shock face” upon hearing this statistic. But once I settled down and began to look past the smoke and mirrors in front of me; I realised a couple of things.

Firstly, the reduced time is a positive no doubt, but this is based off last generation software. When new games are being developed that begin to harness and extract all the bits of power they can from the new console, then I start to wonder what the actual fast travel times will then be.

Secondly, and very crucially, a near 15 second reduction in loading times is great; hell, it may expand to even 20-30 seconds for some games, but is an extra £300-400 worth it for a few extra seconds of waiting? I’ll leave that one with your wallet.

Another thought that contravenes the idea of gaming innovation is cloud gaming. Google have just thrown their name into the hat with the recently announced “Google Stadia”. But Sony have already played their cloud gaming service card with “PS Now” and whilst it can be developed and improved on for the PS5, it’s something else that is not exactly a deal clincher.

It’s a testament to hardware developers that they can keep bettering themselves and creating all-powerful processors to gift us these massive, meaty experiences to feast on. Grand Theft Auto, Uncharted, God of War, Assassin’s Creed, some of the most universally revered franchises that even penguins in the Antarctic have played at some point; although you think their webbed feet would favour Spider-Man.

Big, open games brimming with detail. Technical marvels that have flourished on the current gen. But the rise of open world games has arisen as a result of better game engines. As a result developers, bereft of ideas, are looking more towards open-world games as easy cash. However, most of them tend to be big, bold and emptier than my tear ducts after playing the opening to The Last of Us for the millionth time.

PS5

I always love these futuristic, concept designs that people come up with. Wouldn’t mind this to be honest.

I fear mistakes will be repeated on the PS5 with lots of samey, open-world games saturating the market and creativity dwindling more so.

The Nintendo Switch has been a resounding success due to the way in which its changed how you can play games. Handheld. On your TV. That’s why its selling so well.

I’m sure the same will apply to Sony’s competition too. If history is anything to go by, Microsoft will look to reboot franchises and do their best to create some stellar IP’s to compete with Sony’s; with neither really looking to make any substantial footprint on the innovation front.

Will I buy the PS5? Absolutely. I am indeed one of those sorry saps that will gladly queue up for one of the first slices of that moisty, wet cardboard.

But will your Average Joe (in his gymnasium) really want to fork out another few hundred pounds to play the newest FIFA or Call of Duty?

Perhaps Sony will have to avoid a dodgeball and throw a curveball our way.

Maybe like backwards compatibility across ALL previous Sony consoles…?

There’s your next article spoiler …*clicks fingers in Thanos*

– Andy.H. –

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Has Gaming Peaked?

Video games have seldom failed to innovate over the many decades of their existence. The bar continues to be raised to new levels of air superiority and the progression of games development continues to be treated like a precarious game of Jenga. As one developer slides out a block with inch-perfect precision; another will grab it from their hand, add another for good measure, and slam it down on the top of this ever-expanding, beast of construction.

The continuing evolution can be compared to that of the ‘mine’s bigger than yours’ skyscraper war that continues to escalate to untold heights. At one point, New York upheld their dominance over a 66-year period in which their structures were unsurpassable. Eventually, Kuala Lumpur got a taste of the pie and got in on the act with the impressive Petronas Towers. But that was soon dethroned by Tapei 101.

…AND then Dubai decided they’d grown weary of the child’s play before them and ultimately usurped everyone by unleashing the behemoth that is the Burj Khalifa – obliterating the previous record by over 300 meters.

Skyscrapers.jpg

This same philosophy has been a constant throughout the video game scene, dating as far back as everyone’s favourite, back and forth, bleep-bloop-a-thon; Pong. Pong was the equivalent of the Empire State Building, but now, it’s been left far behind in the dust to bigger and greater powers that be.

I’ll be completely honest with you valued reader, the classics such as Asteroids, Pac-Man and Space Invaders just don’t hook me or stimulate me to a great extent. I can’t play them for more than 5-10 minutes before wishing I was bitten by a mosquito so that the scratching the bite would give me something better to do. Whereas human beings that are 10 and 20 years my senior, used to invest every waking second of their time into these past pleasures. Relics of a bygone era that have transcended generations of ‘bigger and better’ games.

That’s not to say these games are bad, not by a long shot. It’s just that those simple mechanics have been reworked, revamped and injected with Bane-levels of energy, vigour and more importantly…the future.

PongGIF

Safe to say, we’ve come a long way since this.

Technology has continued to excel. Technology has continued to advance beyond the realms of unthinkable possibility. And technology has made gaming’s journey a mind-blowing field of dreams that we continue to walk through and discover new secrets on along the way.

…But…

Are we coming towards the end of this creative boom?

The bigger the steps that gaming takes, the less room is being left to do something new. Resulting in tiny baby steps that serve only to prolong this extension and extort more money from consumers in the meantime.

The pipeline isn’t as fresh as it once was; concepts and genres are being regurgitated for an easy buck and few mechanics are truly ground-breaking anymore. Not to mention the unwelcome influx of shady business practices such as DLC and Loot Boxes. These ugly strategies seem to be more frequent than ever, which in turn starves us of new prospects and the need for those companies to invest in new ideas and IP”s.

It still may be sometime away, but the looming dread of gaming arriving at its zenith seems closer than ever.

Take graphics as a key proponent of this argument, graphics are one of the most obvious ways we can analyse just how much development has been made over the years.

Starting from Pong’s primitive use of pixels, we’ve walked a long and winding pass that taken us through such places as Commodore City, Sega Saloon and the ever-popular Nintendo Necropolis (my inventive alliteration DIED at this point).

During this period we had Prince of Persia, Bubble Bobble, Sonic The Hedgehog, Street Fighter II, Streets of Rage, Earthworm Jim, Kirby, Mortal Kombat, Chrono Trigger, Mario Kart and Zelda.

Not a bad line-up?

*Side note: here’s a shameless plug to my recent Bubble Bobble article.

https://gamesandgraps.com/2018/10/30/retro-rewind-bubble-bobble/

Fast forward to the Nineties and some of the powerhouses are really starting to emerge at this point with the undeniable presence of the N64 and the Playstation.

The step-up was big, and with games like Mario 64 , Metal Gear Solid and Gran Turismo flexing their sleek muscles, the landscape was beginning to change for the better.

SuperMario64

Sony not only took the burden of having to try and go one better than they did for the PS1, but they took that burden and piled more burdens on top of it. They really hit the weights. Piling on plate after plate, gulping pixel protein and pushed themselves to deliver a never-seen-before piece of hardware that could exceed limits. But they did this, over and over with the almighty PS2 eventually being dwarfed by the PS3 and so forth.

The next generation of video game consoles were very much in effect a decade later with the PS3, Xbox 360 and Wii primarily owning the console market. They were the standard bearer.

Now in 2018, The PS4, Xbox One and Nintendo Switch reign surprise. I didn’t think The Last of Us could be topped for looks, it didn’t seem fathomable for a game to move in motion as seamlessly as Forza Horizon; but in the last few years or so…oh boy…boy…BOY!

God of War, Uncharted 4, Horizon Zero Dawn, Spider-Man, GTA V, The Witcher III, Halo, Forza, Gears of War, Zelda, Battlefield 1 and many, many more have continued to astound. When one title steals the spotlight, there’s another right around the corner to supercede its predecessor.

However, where we are right now in terms of graphics, it’s good, it’s damn good. But it’s not getting THAT much better. For instance, the leap from PS1 to PS2 was monumental. PS2 to PS3 was incredible, PS3 to PS4 was the point at which I would say the leap merely became a hop. Killzone: Shadow Fall looked stunning as a PS4 launch title, but was arguable a slightly flashier version of Killzone 3 on the console before.

We’ve hit a wall, albeit a sexy looking wall gleaming with thousands of pristine pixels. 4K and HDR has upgraded the quality of the projected image, but at the end of the day, it’s still only fractional in the context of change. 8K will be next, whilst that will be phenomenal no doubt, it’ll never represent anything like the grand canyon jump we made over a decade ago.

Wall

True story, I just spent 5 mins browsing through pictures of walls until I found a SUITABLE WALL. This is the one that resonated with me the most.

But that’s the visual side of things, in terms of gameplay, as I’ve said, the same tired and tested tropes are being recycled to the point of over-saturation.

Now, to pretty much contradict myself once more, I do enjoy lots of this. My games list is a constant ‘one game bought, two more added’. There’s just so much out there that I’m more spoiled than a silver-spooned, home-schooled child that will remorselessly smash the family porcelain if I can’t have my diamond encrusted gold chain to show off to Moriarty my invisible friend.

That being said, the last two generations of gaming have been structured similarly in that there’s been on over-reliance and emphasis on favouring a particular genre. A genre that will be abused and exploited for every penny for an easy cash-grab.

First-person shooters had limited success on the PS2 and Xbox 360. Outside of Timesplitters, Halo, Killzone, Half-Life, Medal of Honor: Frontline and Call of Duty 2/3 and I can’t think of too much else. Then the PS3 and 360 arrived and it was just one FPS after another. Putting together a quick 4-8 hour campaign, tack on multiplayer and deliver it at full-price.

Our recent iteration of hardware has seen a HUUUUGEE surge in open world games. Makes sense though. We’re operating in a exciting time of sophisticated game engines running off of ultra-powerful machines. The PS2 is now essentially a Nissan Micra to the Bugatti Veyron Super Sport that is the PS4 Pro.

 

Pertaining to this super computer power, it’s led to the creation of vast, sprawling worlds. So vast that I can just picture a developer using a single finger with a pointed claw, clawing at the disc to fit in one last palm tree into their game. But that’s just me.

There’s just nothing much new out there. I won’t get into the whole remaster/remake debate(not yet anyway, stay tuned), but between this, the ‘big’ games with repetitive side missions, collectibles etc. It’s just easy to do.

How much GENUINE originality has there been in the gaming world since 2014?

You do get plenty of it in the independent scene, but sadly they don’t get the time or success that they need to properly excel and it usually becomes inconsequential to the broader horizon. On the other end of the scale, your more mass market companies *cough* EA *cough* Ubisoft are more than happy to indulge in their incurable disease of sequelitis.

EAMoney2

So many of the same franchises have carried over two and even three generations of consoles now with no signs of ceasing. Again, not saying that’s a bad thing; just merely stating a point to discuss.

Needless to say it would be ignorant of me to bypass one of the truer examples of growth that has exemplified change within the gaming industry. That would be the relative success of virtual reality.

But Andrew…where are the hundreds of millions of sales that would financially represent success? Is there anything like a 1:1 demographic for VR that would suggest a sustainable future for VR technology and investment?

VR shouldn’t have worked. It’s a gimmick that’s been the dream of many, myself included, for so very long. If I’m not mistaken, 2016 saw the release of the main competition with regards to VR: Oculus Rift, HTC Vive and Playstation VR. With all the peripheral devices and the cumbersome nature of the hardware, it’s easy to see why people would be put off, especially with something that is a mostly untouched market.

PsVr

Guarantee he’s playing a game involving an ice-cream.

Sales seem to be going really well so far and with over 200 current PS4 VR games to play at the moment with Beat Saber and many others to come, the future is looking bright for this true innovation.

And if you’re not sold on the idea of your room becoming a virtual world space, trust me, I have one, it’s immersive, impactful and everything becomes…well immersive. There’s no other way of putting, no lexicon can accurately summise how powerful this tool is. One word – immersive.

On the other hand, we can’t all stand around all day admiring the arse of VR. Time doesn’t slow down for anyone and this is supported by the recent news that the PS5 has a date with destiny in the near-future…probably Destiny 3 to be honest but ANYWAY.

What does the future hold for gaming? Will the raw power and engineering of our next generation of beasts allow a new genre to take centre-stage? Will some crazy new computer chip allow gaming to literally look like real-life? Or are we going to stagnate and toil away in the comfort we already know? Just with prettier pencils.

– Andy.H. –

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Bethesda E3 Press Conference Review: The Undisputed Star of the Show

They even said it themselves, they consistently have the best rated games, year-in and year-out.

https://www.oneangrygamer.net/2018/02/bethesda-metacritics-top-rated-publisher-2017-thanks-politically-charged-outings/52561/

It turns out that they even know how to claim the E3 glory thanks to a headline-stealing press conference with one stellar announcement after another.

There was a LOT of buzz prior to this showing as we were expecting more information on Fallout 76, Elder Scrolls Online etc. Throw in a hyped-up performance from Andrew W.K and the effortless, comedy stylings of Todd Howard and we’re already on the right track.

But some surprises were hinted at, and who doesn’t like surprises? We’ll get to them in due course.

RAGE 2

One of the victims of the Wallmart leak. What an incredible surprise this would’ve been. Nevertheless, I’m elated that it’s here in all of its psychotic glory.

I don’t even know where to begin with RAGE 2; cue the tedious backstory. I was one of the lucky people who owned the underrated 2011 release. It lacked in certain areas, yes, but the whole was greater than the sum of its parts. It left an imprint on my brain and I saw big potential for a sequel.

However, I never thought I’d see that potential realised…until now. Bethesda finally realised there was a hole in the market for a sadistic, irrational first-person shooter with enough personality and creativity to populate a new planet. It’s like a cocktail of Fallout, Mad Max, Metro, Borderlands and Bulletstorm; but it’s happy hour, so you’re getting double the dose for the price of one. Can you handle the kick?

In the 10 minutes of gameplay footage we were shown, we bore witness to an array of meaty weapons that sounded like individual weapons of mass destruction.

The  shotgun actually sounded like Godzilla throwing a tantrum because his Mum wouldn’t let him go Skyscraper climbing, so he stomps his feet in protest.

The fan-favourite Wingsticks are back and the Authority seem to be the evil figureheads once again.

The vibrant colours, the gorgeous locations; this is such a rich environment to murder in. It’s fast, it’s loud and it’s going to be one hell of a ride.

Elder Scrolls: Legends

With an existing fanbase of 11 million and counting, the mobile card-game has proven to be quite a hit.

Bethesda announced that it would be surfacing on consoles later this year.

Elder Scrolls: Online

Another arc of the Elder Scrolls machine is its online universe. The ever-popular MMO shows no signs of getting tired and is furthering its repertoire by adding 2 brand new expansions packs.

Wolfhunter adds a system of dungeons all connected by the presence of werewolves, whereas Murkmire is a story-based one that will apparently explore the Argonian race and give some deeper insight as to who they really are.

DOOM: Eternal

GET THE F**K IN!!!!!

Now, given that this is my blog, I’m not always inclined to be impartial; this is one of those exceptional circumstances.

DOOM is undisputedly the best first-person shooter for this generation of consoles and my favourite shoot fest since Call of Duty 4.

DOOM was a masterful reboot that ticked all the right boxes. My mouth has slavered and longed for a new DOOM game. I had VFR, but it wasn’t enough.

But the wait is over, it’s been revealed. In the trailer – I spotted the Spider Mastermind, Revenants (doot-doot), Hell Knights with blades for arms? And even new tentacle monsters.

I think we’re getting new enemies and MORE OF THEM.

August 9th. Quake-Con. The wait for more info is HELL.

Quake: Champions

The online, PC-only, arena shooter that was announced last year. If you login this week, then you can get it free. FOREVER. Good deal.

PREY Update

Prey was a reasonably successful title for Bethesda and it’s still receiving support with the help of new, free, DLC called ‘Mooncrash’ and some new modes; mainly survival mode and new game plus.

Wolfenstein: Youngblood

I honestly didn’t expect a new Wolfenstein game so soon. But I guess The New Order was accompanied soon after by The Old Blood.

Youngblood is set many years into the future, B.J is older and is MIA. His twin daughters are grown up now and are on a mission to purge Paris of the Nazi threat, eradicating them once and for all. *scoffs* Yeah right.

Prey + Wolfenstein VR

Some VR support is on the way next as you can kill nasty monsters in virtual reality. Whereas Wolfenstein is going to let you control the big, metal doggies. More, free content is always a good thing.

Skyrim Supercalifragilisticexpialidocious Edition

I’m sorry, I had to put this in. Gags fail 9 times out of 10 at E3, this is probably the funniest sketch we will ever see at E3.

Enjoy.

Fallout 76

So it is online only. That will change many things in the Fallout world. But it also offers a very different Fallout world.

No regular enemies now or even NPC’s, the world is now populated with other players. You can destroy their base, work together with them etc. But no quests or cool side-characters is just weird.

Obviously with Elder Scrolls Online having a large following, there was always the possibility of bringing the concept to the Fallout world; a vision that Bethesda have had for a long time according to Todd Howard.

It looks like it’s reinvented itself with lots of horrible new monsters and weaponry. The crafting system has been greatly upgraded, as it has to be to contend with the ever-looming threat of enemy invasion.

The new concept will certainly divide some people, myself included; but this is still definitely a Fallout game.

Elder Scrolls: Blades

Another mobile-only game, but what a game in prospect. Todd Howard was particularly eager to get across the point that this is console-worthy graphics in phone form.

It did indeed look like a miniature-sized Elder Scrolls to take anywhere and play at your own convenience.

The gameplay utilises the full capabilities of a phone’s touchscreen with precise swipes, anywhere across the screen, directly affecting how you deal damage.

Starfield

Bethesda’s first, new IP in 25 years. People have known about its name for some time now, but nothing about the actual game or what it may entail.

We now know it’s official and it looks to have a sci-fi theme. Stay tuned on that one.

The Elder Scrolls VI

Wow. They could easily have ended this after Starfield or even ES: Blades; this is 15 layers of sweet, sickly icing on top of a big, wobbly Bethesda cake that it’s in danger of collapsing under the weight of its greatness.

Analysis

This baby had it all.

Stunning reveals, welcome new sequels, an adrenaline pumping musical performance, a funny sketch to change up the pace, an entertaining host and a some truly earth-shattering announcements.

It never felt like it dragged on, the games got plenty of time to make an impression and Bethesda proved that they have an extensive catalogue of great games. There’s even the added intrigue of Starfield; will it be another hit? Or will it show that not even Bethesda get it right every time. The hype starts here.

From RAGE to DOOM to Wolfenstein to multiple Elder Scrolls games, there’s something for everyone from this company.

Bethesda have become the must-see conference to watch at E3 every year. It was a pleasure.

P.S…Elder Scrolls VI. Welcome.

Ubisoft E3 Press Conference Review: Your Average Joe

I have no wants or expectations from this show. It’s nice. So quite simply, surprise me Ubisoft. Can’t be any worse than Square Enix, right? RIGHT?

Just Dance 2019

Well that was mad. A well-rehearsed dance routine, that began outside the confines of the walls, and eventually moseyed its way into the building. It culminated in having everyone converge on and around the stage to usher in the newest entry into the Just Dance franchise. Put some Metallica in this year and you might have one more fan.

Beyond Good and Evil 2

A pulsating trailer I have to say. Another game at this year’s E3 that is years in the making. Gabriella Schrager described the game as ‘Space Opera’. It introduced us to some familiar characters, particularly the series protagonist, Jade; as an evil leader it seems.

After showing off some early alpha footage of combat and exploration, we were suddenly graced with the presence of a visibly excited Joesph Gordon-Levitt, introducing his pet project, ‘HitRecord’ to a wider audience. He explained how people all around the world can submit content to possibly appear in the game. Ranging from music samples to posters, these are all thoughtful ways of investing the gamers and making them part of the creation process.

Rainbow Six: Siege

35 million players worldwide. I bet those are figures Ubisoft could have only dreamed of. Siege has been a critical and commercial success due to its intricate and tactical gameplay; a game that leans heavily on teamwork and co-operation in order to succeed.

This was just a way of bring these figures to attention, praising the influence that eSports has had on it and also promoting an upcoming documentary in connection with the game.

Trials Rising

In-studio stunts to promote a new Trials game is apt. A series that prides itself on physics, frustration and amusing death sequences. The trailer showed multiple people riding at once, traversing all-manner of hideous obstacles that will require exactly 3.6 million attempts to fail at, never do, but still lie to yourself that you can do it.

I really like the approach that Ubisoft are going for here, just like Bethesda last night, they showed some captured footage of the hard-work and behind the scenes enterprising that goes into the making of some of their games.

Having played Trials: Fusion, I look forward to some more testing fun with Trials: Rising, although maybe fun isn’t the right word…

The Division 2

A great divide. It’s the only way I can describe the desolation in The Division 2, such is the survivalist nature of the world.

On one side of the wall, a child lives carefree and knows nothing else other than living. On the other side, a man is desperately crawling for his life, about to take the sip of water that could possibly save his life; only to be walked over by two healthier looking people, one with a shotgun primed to eviscerate his head with a finger wrapped around the warm trigger.

Seconds later, a helpless woman is dragged against her will, before being presumably executed with a single bullet.

I didn’t see too much of this morbid imagery before The Division last year, there’s more emphasis on a proper story here; a positive of course.

It uses a class system, each offering their own specialist tools and armaments. Squads have been increased from 4 to 8 and raids are now a thing.

Three DLC packs will be released in the first year of its release, how much you ask? Zero of your currency. They’re free. This E3 is proving to be a stepping stone in the right direction as far as extra paid content goes. Long may it continue.

Donkey Kong Adventure, Mario, Rabbids

Musical performance number #2 of the evening.

Let’s not ruin a good thing now Ubisoft ok? A band, a composer and some orchestral musicians walk into a bar and they produce a live set to a live screening of the game.

Fin.

Skull & Bones

It had a Watch Dogs feel when it was unveiled last year. A cool concept, in this case one that is rarely explored, and it looked awesome. A year later, there seems to be no graphical infidelity, it’s remained faithful and improved if anything. It looks phenomenal.

If you’ve ever seen the show Black Sails, then you’ll be right at home with Skull and Bones. It pays attention to detail showing you wind speed, direction and various other factors that will affect your swashbuckling and plundering from aboard your ship.

It requires you to be as cunning and resourceful as pirate, one example showed your boat approaching an enemy fort, such a high level that its power is almost unquantifiable. In layman’s terms, pose as a different country and sail right through undetected. Bingo.

You can customise your ship, your crew and choose the weaponry you see fit to invite hostile pirates to a one-way, blind date at Davey Jones’ Lobster Locker.

It looks like a pirate’s life to me. Definitely one to keep an eye on; most pirates only can use the one good eye. Savages.

Transference

Frodo, I mean err Elijah Wood is here to promote Transference. A game that I know he and his entourage, have been working on for a while now.

A psychological horror game that manipulates reality. It looks like a chilling game and another one to add the ever-growing VR horror collection. Seriously, don’t they know that horror in VR is TERRIFING. Maybe they do know. Hmm…

Starlink: Battle For Atlas

Even though I watched this, I’m still not 100% sure I grasped the concept of this. My primitive understanding of this venture is; “we think Skylanders works, we want some of the pie too”.

The video featured lots of spaceships, sci-fi action and lots of placing of different pieces of space ship onto a PS4 controller and an Xbox One controller.

It looks like its Ubisoft having a foray into the toy/game market. I mean, why not? There’s money to be made.

For Honor

For one week, you can play For Honor for free on PC….

and…

For Honor: Marching Fire

A massive update to the base ‘For Honor’ game. New classes, new maps etc. It sounds like a lot of extra content is on its way. I never really saw the longevity in this game, glad to say that I was wrong.

The Crew 2

There’s a beta out now for The Crew 2. Hopefully the connectivity problems and other things that plagued the first game are going to be rectified here with this beta.

There was a generic racing trailer with lots of advertising here too. I THINK they might have a partnership with Red Bull, someone may have to clarify that.

Assassin’s Creed: Odyssey

The big one. Assassin’s Creed never really hooked me. I think I naively dismissed the rest of the games after having the misfortune of playing the utterly intolerable debut.

But last year, Eurogamer gave me a hands-on opportunity to sample it once more; Origins converted me. So I was very keen to see what the next one would be.

Greece is a perfect setting and taking the helm-et of a Spartan makes perfect sense.

Alexios or Kassandra is your starter question for 10. (Only Brits might get that joke). You can pick between two of these warriors to guide through the story; can I just say, it’s so nice to see female protagonists appear so regularly now that it’s essentially just a normality to see one be an option. Round of applause to that aspect of modern society, the rest not so much.

There’s a beautiful reference in the trailer, to 300, too with a soldier being booted about six miles off of a cliff.

There’s now dialogue options offering different strands of conversation. It didn’t reveal how much your choices could adversely affect your character, but a bit of freedom is always nice.

On the other hand, a perusal of the internet will undoubtedly confirm my suspicions that this game is going to be criticised for being a carbon copy of Origins. Whereas Origins was a new game built from the ground up over a long timespan, Odyssey feels very much like Origins 1.5.

It uses the same HUD and fonts as Origins, which is lazy. The menu is the even the same, but looks perfected and sleek in its design. Senu, or a flying bird in memory of Senu, was shown and the ship battles are back.

You can’t help but feel that it’s an obvious reskin of Origins with some perfunctory, cosmetic changes here and there.

BUT, why change what isn’t broken? Origins was heralded as the most innovate entry since Assassin’s Creed II and, for one more game at least, I think Ubisoft can excused; providing Odyssey delivers an experience as good as it looks.

Summary

My gut feeling was that this was going to be an unspectacular conference with little to moan about and enough content to keep people simmering.

Just Dance and Trials were surprises and nothing else. Some people half-expected to see the rumoured Splinter Cell game, maybe Watch Dogs 3? But nothing special happened.

Ubisoft went with the safe, conservative approach by unearthing more information about games we already know are in the public domain. The Division 2 received some more exposure, Beyond Good and Evil 2 and crucially, Skull and Bones got a big helping of screen time.

Assassin’s Creed was generally going to get the longest time under the spotlight and I would be confident in saying it had a good offering. Gameplay, story, new features are all things needed to be seen with its October release date approaching.

Safe and sound. That’s where this press conference stayed. Just a nice, average show that probably could’ve done more, but could’ve done less too.

 

Microsoft’s E3 Press Conference: It Wasn’t Good Enough

E3 2018 was a BIG one for Microsoft. There’s still time in this generations ‘console war’ for them to have a lasting impact.

Statistics have shown that the general public have generally favoured Sony’s PS4 hardware, with it boasting nearly double the sales of the Xbox One. That’s an incredible amount considering how much the Xbox 360 dominated the PS3 last decade.

http://www.pushsquare.com/news/2018/05/ps4_is_way_ahead_of_xbox_one_in_total_console_sales_says_new_data

It just shows the power of E3.

Microsoft really shot itself in the foot a few years ago with a few blunders: price tag, lack of third party game use and a permanent internet connection required for the Xbox One.

Nintendo has shown that as long as you’ve got the right hardware, games and attitude; you can still make a difference e.g the Nintendo Switch.

So can Microsoft get some new IP’s out as, late in the game, system-sellers?

Halo Infinite (Exclusive)

As I predicted, a new Halo game has surfaced; albeit very briefly. There was nothing to take from this. There a rhino, Master Chief with his helmet off and the famous, green Halo truck. I’m quite shocked that that’s all we got.

Ori and the Will of the Wisps (Exclusive)

This is probably the best new game to come out of Microsoft’s presentation. A sequel to 2015’s Ori and the Blind Forest. This looks like an adorable, fuzzy game with warm-looking characters in an enchanting adventure. It looks like a solid co-op game boasting an array of colours and creative backdrops in its 2.5D style design. It’s art-style is gorgeous and did I say that Ori is adorable?

Sekiro: Shadows Die Twice (Third-party)

Looks like Nioh. That’s my first instinct. My other instinct is that I want this. Made by From Software, it’s the game we thought was going to be Bloodborne 2. We finally got a glimpse at the game, that was revealed last year, and its Samurai action looks frenetic and VERY intense.

Thankfully it’s a multi-platform release, but this would be a sign of things to come from Microsoft’s conference.

Fallout: 76  (Third-party)

Initially there was uproar over Fallout 76. Is it an MMO? Is it going down the same route as Elder Scrolls Online? We still don’t know, but this reveal suggests that it’s not a full-blown MMO, and that resonates with me nicely.

The Awesome Adventures of Captain Spirit (Third-party)

Set in the Life is Strange universe, one I’m completely unfamiliar with so scold me in the comments section. I can’t comment much here, it looks zany and emotive and if it follows the same ‘Telltale Games’ gameplay, then it will probably sit well with fans of Life is Strange.

Crackdown 3 (Exclusive)

I love it just for Terry Crews’ voice alone. Crackdown games are usually over-the-top, kick as much ass as humanly possible games; in the same vein as the later Saints Row games.

I can’t say it looked all-that impressive, personally. The graphics seemed a bit blocky, and they didn’t sparkle with the modern-day gloss that lots of top AAA games do.

More importantly, the gameplay just didn’t grab my attention. As I’ve alluded to already, if you slapped the ‘Saints Row’ name on this game, then it wouldn’t be amiss.

Metro Exodus (Third-party)

It looks more Fallout than Fallout 76 does. It looks like a true, posy-apocalyptic world with danger lurking around every frickin corner. The pulse-racing desire to achieve survival feels paramount here and could be the sleeper hit of 2018.

Kingdom Hearts 3 (Third-party)

Coming to Xbox. That’s big. But not as big as OLAF! What you prefer Sven? Well you better LET IT GO because I don’t care.

Seriously though, this a great addition for the Microsoft catalogue and KH3 is shaping to be a sequel worth waiting for.

Sea of Thieves DLC (Exclusive)

This is another game that I saw as an opportunity missed. This needed to be released WITH the game on launch, not now. The game didn’t boast a lot of content in the beginning and it still doesn’t. It may be too late for Sea of Thieves.

Battlefield 5 (Third-party)

We already saw this at the EA Conference, kind of. Not much new stuff here.

Forza Horizon 4 (Exclusive)

Leaves! Leaves fell from the ceiling in time to leaves falling in the game. No expense spared, it might wake the audience up. It looks like a really connected and open, driving world with real-time bonding and crashing. Dynamic seasons. It’s your typical Forza Horizon game really and looks beautiful.

We Happy Few (Third-party)

Already seen it plenty. It’s got that extraordinary Bioshock vibe to it which immediately draws me to it.

PlayerUnknowns Battlegrounds (Xbox and PC)

No one clapped for this again, it really feels like the crowd interest is waning significantly. This isn’t a major announcement as it’s just a minor extension of Pubg.

Tales of Vesperia: Definitive Edition (Third-party)

A 2008 JRPG being remastered for a new generation. Again, another game I didn’t know much about, but it looks like a very good Final Fantasy clone (pre XIII).

The Division 2 (Third-party)

The Division wasn’t a world-beater, and this did nothing to allay my fears about it as it looks to be treading similar ground to its predecessor. The graphics weren’t too impressive, but the arsenal on hand looked fun and it sounded great.

The voice-acting though, sheesh. I’ve yet to confirm whether not that was all pre-recorded, player dialogue, or if it was in-game battle chatter. Either way, it was horrible, cheesy and really undermined the reveal to the point I had to mute it for the final third of it.

 

Fast Track + Game Pass (Exclusive)

‘Fast start’ launches in June for select titles and will make games more accessible, meaning you can jump straight into them.

Plus Crackdown and Forza Horizon 4 will be available on the Game Pass on their release days. It’s cool to see full-price, day-one releases being available on this service. So if you have Xbox Live and the Game Pass, then you have some big, freebies coming your way.

Shadow of the Tomb Raider (Third-party)

Coming this year, it looks to be another fantastic addition to the successfully rebooted Tomb Raider franchise. There’s no timed exclusivity like there was for Rise of the Tomb Raider here either.

The reveal showcases deep storytelling, dramatic set-pieces, challenging puzzles; and Lara camouflaging to evade a big kitty.

The implication runs rife through the trailer that she’s responsible for something bad. Another gritty entry in a series that can do no wrong.

Session (Exclusive or Timed Exclusive?)

It’s not Skate, but it looks as close as you’re going to get to one. Boasting an Eminem-inspired soundtrack for the video, it really does look like a throwback to the great skateboarding games of yore.

But, I have read conflicting reports about the nature of its exclusivity. Some people say it’s an exclusive, whereas some say it’s only timed. For Microsoft’s sake, I’d hoped its an exclusive as this could be big for them. It’s a gap in the market waiting to be claimed due to the disastrous nature of the latest Tony Hawks game.

Black Desert  (Timed Exclusive)

A hugely popular MMORPG in Asia, it’s now coming to Western consoles; yes, plural. Whilst Microsoft announced this as being a console exclusive, I dug a bit deeper and I discovered that it’s another timed one. In an interview with Pearl Abyss’ COO, James Heo, he said that once the deal is over (with Microsoft), they are sure to bring their flagship to other consoles as well.

https://www.spieltimes.com/news/black-desert-xbox-one-timed-exclusive/

Devil May Cry 5 (Third-party)

J-pop. Batsh*t craziness. Fighting demons, big demons, huge, sprawling demons. This looks like everything you could ever want from a DMC game. Old-school Dante is back too as he turns up to the party on his bike, classic hair-do and all.

Cuphead: The Delicious Last Course (Xbox and PC)

Ahh this breaks my heart. Even as a PS4 gamer, I want Microsoft to do well and produce some top quality games, but this is the one that hurts.

I like me a hard game, and this game is hard, overflowing with charm and boasts a unique identity. Cuphead is the best exclusive that Microsoft has produced in years.

So a helping of new bosses and levels will be welcome news to the ears of keen Cuphead enthusiasts. Lucky people with their dancing sunflower.

Tunic (Exclusive)

Another much-needed exclusive for the platform. It’s not a massive AAA title, but it’s another game packed with charm.

You control a small, cute fox and navigate contained, but open levels: fighting nasty monsters, locating treasure and making your way to the next level. It’s got a subtle soundtrack and doesn’t seem as easy as it first appears.

It looks like a nice title that people will hopefully take a chance on.

Jumpforce (Third-party)

A crossover, fighting game featuring characters from Dragon Ball Z, Naruto, One Piece and even Death Note. No more needs to be said.

Although, surely it’s redundant with Light having the Death Note, right?

Dying Light 2 (Third-party)

Wow. I didn’t see this coming. I genuinely hadn’t heard anything about a sequel for Dying Light, and I thoroughly enjoyed Dying Light.

It looked bigger and more expansive; offering greater freedom in terms of being able to traverse from location to location e.g swing ropes etc. Plus, one of the weaker aspects of the first game (story) may be addressed here too with a city in civil war and in-fighting a problem.

It’s good to see that it got a sequel.

Battletoads (Exclusive)

Erm, were people begging for this? I honestly don’t know, I guess the value of this exclusive is based on how keen you are on Battletoads. It’s been over 20 years since the last one and this is rigidly sticking to its roots, retaining 2.5D graphics and gameplay.

Just Cause 4 (Third-party)

A destructive sequel with destructive qualities and a destructive destruction of destructive destruction. Its a series that prides itself on cataclysmic chaos…and destruction.

Just Cause 3 was an absolute blast, packed with explosive gameplay and it kept me grapple hooked.

If number Four can up the ante, then it promises to be dynamite.

Gears of War Triple Header (Xbox and PC)

-Gears Pop: A cartoon game based on the hugely-successful Punko Pop Figures.

-Gears Tactics:  A PC-Only, turn-based combat game that is very much set in the Gears universe.

-Gears 5: Another prediction of mine that inevitably came to fruition. I knew that the fourth game had ended on a proverbial cliffhanger, so a another game was inevitable. I can admit, if I owned an Xbox, I would probably own every game in this franchise.

I had the chance to play Gears of War 4 at Eurogamer in 2016 and it was stunning. The gameplay was so tight and brutal; 5 looks to be a continuation of this, but with a deeper story.

You take control of Kait, who debuted in GOW4, and you take your squad AWOL in attempt to find an answer to Kait’s broken psyche. With a rumoured Battle Royale mode too, GOW5 should be a must-buy.

Cyberpunk 2077 (Third-party)

The audience has noticeably gotten quieter throughout the show. But this woke them up somewhat. A nice little surprise at the end to close proceedings. Just as it seemed the conference was about to go offline, the screens were invaded with a ‘virus’ and malware seemingly took control of everything.

It was the reveal for the long-awaited, hardcore gamers wet dream; Cyberpunk 2077.

A deep-base soundtrack providing the grungy, undertones to this seedy looking city. A place that looks infatuated by all the poisons of its futuristic age. There’s no clear characters here or any defined story, but it’s a beautiful collage showing how this ugly city works; presented in every shade of the colour spectrum.

It doesn’t matter what console you own, this will be a system seller for all formats.

Analysis

This was a fantastic games conference, but an awful Microsoft Conference.

I’d previously reiterated my belief that Microsoft could increased their console sales if they could just pull a few rabbits out of the hat. They for some reason decided to adopt a trilby, filled with concrete…

More than ever, this year moved away from TV, TV, TV and COD, COD, COD. This conference proudly boasted 50 games and 18 exclusives. But outside of the same old ones, what else was there?

Even the audience seemed to lose enthusiasm and energy the more the show went on. I’ve never really known games be shown, and get no reaction from the crowd.

Halo didn’t even tell us anything, Crackdown looks good, but not amazing, Forza will obviously be a superb racing game and Gears will impress, no doubt about it.

But you see the overriding problem here? None of these AAA games are new IP’s. I will absolutely not turn this into a flame war and point out what Sony are doing, I’ll talk about Sony’s success with exclusives during their conference tomorrow.

But the biggest new games are Ori, Tunic and Battletoads. Not exactly reasons to get your phone out and order an Xbox One.

The Fast Track and Game Pass announcements are cool, but that’s mainly for people who already own the console. Otherwise you’re asking people to shell out for a console, Xbox Live and a Monthly Subscription.

Additional DLC for Cuphead, Pubg and Sea of Thieves provide a small boost, but the third party games have really hit this conference hard. The main talk about the conference is primarily about third-party games e.g Battlefield V, Kingdom Hearts III, Sekiro, Fallout, The Division and Tomb Raider.

Next year will have to be a big year for Microsoft, as this didn’t live up to the hype I’m afraid.

Leave a comment, like and follow! 🙂

 

 

 

 

 

Has the ‘Worst Company in the World’ redeemed itself at E3?

The headline is not a slanderous claim from yours truly. It’s an undisputed fact.

https://www.gamespot.com/articles/ea-named-worst-company-in-america-by-consumerist/1100-6406640/

EA is not exactly a reputable company. Over the years there’s been countless examples of EA extorting money from their loyal consumers through loot boxes and content locked away through paywalls etc. It’s been a constant stream of negativity towards EA throughout the years and there’s barely been a moment where they could relax.

But do they care? Not one bit. They make billions from various ‘Ultimate Team’ modes across their games, in addition to loot boxes etc. But they must care a bit? Right? They do produce good games and this does get lost sometimes.

Don’t get this twisted, I’m not hating on EA. I like lots of their games and have been buying them for years; but do I agree with their business practices? Not at all.

EaMoney

Here comes the moneeeeeeeey!

This year is a definite chance for some sort of redemption. After the notorious Battlefront 2 fiasco, you’d think that they would go hard this year and try to wow the general public.

The first step on a road, 3 light years long, to recovery.

Battlefield V

It may have hopped down the timeline to WW2, but this is still a pure, gutsy war game that wants to make you taste the juices of battle. Yes, red dot sights don’t reflect the realism, but I think we can forego this slight over-red-dot-sight.

The brilliantly realised Stories, from Battlefield 1, are making a welcome return here. They really added an emotive and personable touch to get you invested. Bite-size nuggets of content with enough depth to make you care.

The online looks as chaotic as ever with its insanely detailed and polished graphics; plus fully destructible environments too. Oh, and it’s Bad Company levels of destruction here.

But the two crucial additions here have a very Fortnite feel to them….

The first, is a new building mechanic in the game. During a multiplayer showcase last night, the developer was talking about how Bad Company was criticised for its levels becoming pancakes with regards to destruction i:e if you destroyed all the houses and scenery, then you were simulating a battle on earth. Flat.

(Only joking, just trying to stir up some controversy)

But yeah, you can now build sand barracks and trenches, amongst other things, to protect yourself. It’s smart and adds some more strategic depth to an already successful war simulator.

Secondly, ‘Royale Imagined’. No prizes for guessing what that mysterious title entails.

*No loot crates or season pass here either.

 

New Star Wars Game

A brand new Star Wars game. A brand new story. A brand new disappointment?

We’ve been suckered in by EA’s promises before; placating consumers with their image-friendly oratory that has become recycled, cliché platitudes by this point

But with Respawn heading the game, I’d like to think that they want to restore the reputation of Star Wars games.

So in 2019, we get a single-player, action game that explores a part of the Star Wars timeline that isn’t necessarily as explored as say other parts.

The overall goal? Stop Emperor Palpatine from trying to have every Jedi in the galaxy killed. That’s cool. I’m intrigued. But cautious.

Can EA make people forget about Battlefront II? Time will tell.

Battlefront II Content Update

It’s tough for me to be objective about Star Wars: Battlefront II, so I’m not going to be. If you still play it then fair enough, you have a myriad of new additions to look forward to, primarily from the Clone Wars era, from heroes to maps and the biggest Battlefront map yet.

StarWarsBattlefrontII

Unravel 2

Yarny has a buddy!

The first iteration of this adorable franchise eluded me. There was always other games taking up huge chunks of my gaming time, with yet more piling on all the time and suffocating me.

But it always looked like a good time waiting to be had.

UnravelTwo

The reveal showed a lot of fun-looking platforming and it’s obvious that you’re encouraged to buddy up with another fellow Yarny. The platforming is apparently more refined and will obviously tailor towards two-player, teamwork.

Oh, and if you didn’t know; they pulled the ol’ “It’s out now” trick during the conference. So what are you waiting for?  Buy it! What, not cottoned on yet?

Anthem

Ah Anthem, you’re the type of game that makes wish I had superpowers. To just have the ability to predict the future with 100%, pinpoint accuracy.

Will this game flop? Will it be one of the all-time, hyped-up failures?

On paper, all is well. The game looks mind-bogglingly good. Anthem COULD reach dizzying heights…literally, with your characters’ jetpack you can soar high above the world, overseeing all the wondrous sights the open world has to offer.

Open world games have had something of a renaissance in the last few years. They’ve always been prevalent, but whereas the FPS was the go-to game to create in the PS3/Xbox 360 days, the sheer power of the new generation of consoles has allowed for some truly spectacular worlds to be made.

Anthem’s world looks interesting, it definitely has that going for it. There’s plenty going on on the screen with damage-per-second stats constantly flashing up and the HUD looking a little crowded at times. Less can be better.

But my overriding questions for this game are…

  1. How much will co-op be a factor? We know that it supports 4-player, but is it an Evolve-type experience where more is better? Or can one person still have a seamless and pleasant experience?
  2. Most importantly, what is Anthem about? It’s been a full year now since its big reveal at E3 last year. But all we really know is that you’re a freelance soldier on a quest to quell threats on different planets and protect humanity.

I’m sure we’ll get more information in due course. I’m in the middle on it.

*Paid cosmetic items here, but nothing more.

Sea of Solitude

Well this game looks utterly terrifying. Actually to be fair, it’s not so much terrifying as it is psychologically disturbing. Your character, Kay, is a young woman that is overcome by loneliness in her life to the extent that it’s warped her into some negative monster of darkness. Its cel-shaded graphics are reminiscent of adventures such as Journey, Rime and Two Brothers.

SeaofSolitude

CREEPY.

You must journey through hell and high-water to try and regain her humanity, all the while battling her own tortured emotions and inner demons that are trying to eat away at her.

Seriously, if you’re able to look past her devilish eyes, then hopefully your empathy will come pouring in for her. It’s different, looks like one of the better things at the conference and is released next year.

The Rest

There’s the usual fanfare too with trailers for the new instalments of Fifa and Madden. Not much to tell as it’s the usual theatrical trailers we get every year, but with exception of Fifa showing off its new Champions League license.

Fifa19CL

And last but not least is a new Command & Conquer game, Rivals, being released exclusively for mobile. I believe it’s the first one since Command & Conquer: Tiberian Alliances in 2012? I’m sure a veteran can ascertain whether or not my research is correct. Apart from Walter White apparently resurrecting at the end of the trailer; I can’t tell you much more. Maybe the game’s about meth? It does feel like it’s been put to one side in favour of other stuff being on mobile.

Conclusion

EA’s conference was underwhelming. I felt like it could’ve been better. There wasn’t enough gameplay shown and not enough new stuff really. Battlefield is something to get excited about, Anthem is shaping up nicely for now; but I think the best games were probably Unravel 2 and Sea of Solitude; smaller indie games.

But I think one of the main things to take away from the conference, which people are overlooking, is the loot box theme. Whether they stick to their guns remains to be seen.

I’ll give them the benefit of the doubt and say that this is a transitional period for EA. There’s been a big emphasis on “no loot boxes or season passes”. But fool me once, shame on you, fool me twice…well I’ve been fooled about a million times by EA at this point so we’ll have to see.

Some interesting stuff here, but not a good conference by any means.

E3: The Wrestlemania of Video Games

Ever since 1995, the Electronic Entertainment Expo has been at the forefront of video game excitement, hype and anticipation. It’s seen the unveiling of some of the most significant pieces of hardware and birthed lots of well-loved, well-received games that have a firm place in the annals of gaming. Why? Because E3 is the resounding, undisputed, media-fuelled event in the gaming calendar.

The Tokyo Game Show, The Playstation Experience and even the Game Developers Conference are all left in the dust. Are they all big shows? No doubt about it. But I’m sure they’d all like to whip up a storm even half as effortlessly as E3 does.

The first-ever show took place in, what would become, its usual home of California; with the exception of two consecutive entries in Atlanta, Georgia from 1997-98. It had the pleasure of showcasing the price-point and release date for the brand new Playstation console. The N64 was shown off to the public, as well as Nintendo boasting the Sega Saturn. How time flies eh?

E31995Sony

Spyro The Dragon, Parappa The Rapper, Crash Bandicoot and Sweet Tooth.

Almost a Sony Mt. Rushmore.

Fast-forward to 2018’s instalment, and whilst we’re probably not getting a new iteration of hardware from any of the big-hitters, we should be in for a smorgasbord of juicy, gaming reveals to sink our lucky teeth into.

The countdown is ticking down, day-by-day; seven more days to be precise, until a mass congregation of hungry gamers converge in the halls of the Los Angeles Convention Center.

The yearly titans are in full-force once again to wow the world with their presentations; Sony, Microsoft, Nintendo, EA, Bethesda and Ubisoft amongst others. They will all look to capitalise on the mainstream media attention by throwing fastballs to appease consumers, and the odd curveball in there to throw a proverbial spanner in the works.

Maybe that’ll be a new exclusive, ‘Spanner in the Works’. The hardships of Young Spanner, desperately trying to impress Mother Spanner by performing every chore imaginable. Until ultimately, Young Spanner goes all out to impress her and rebels against his Mother’s wishes. Sadly…he has a screw loose.

I should probably copyright that idea. Absolute money.

Anyway, this is the kind of tomfoolery that makes E3 so interesting. I still fondly remember squealing like a pig when the N.Sanity Collection was announced at E3 2016. It was a europhic moment that came out of left field, leaving the audience in a state of uncontrollable hysteria.

CrashNSaneTrilogy

3 games. 3 platinum trophies for my collection. Thank you Vicarious Visions for your superb reimagining of these wonderful games.

Final Fantasy XIII revealing that it was going to be playable on an Xbox console was earth-shattering. The series was synonymous with the Sony brand, and with the PS3 struggling, it was seen as something of a bombshell and a huge win for Microsoft in the ongoing console wars.

The list goes on…

-The first-ever appearance of the Nintendo DS (that would go onto become the most successful series of handheld consoles of all-time).

-Valve’s President, Gabe Newell, appearing during Sony’s 2010 E3 Conference to announce Portal 2, despite publicly lambasting Sony in the past.

-Sony’s one-upmanship of Microsoft in 2013, effectively winning trouncing the Xbox One with the announcement of a cheaper console, allowance of third-party game use, and not needing a constant internet connection; unlike the Xbox One.

-PS Move, PS VR, Wii U, X1, PS3 etc. All different consoles and devices that have been showcased at E3.

By digging deep into E3’s history, I discovered a fascinating little tidbit.

E3SegaSaturn

299.99

Did you know, that the Sega Saturn was released in North America…DURING Sega’s 1995 E3 Conference? It was a ballsy move that was done to try and fast-track Sega’s new console to success, ahead of the impending arrival of the Playstation. It failed spectacularly. Especially as Sony’s Conference soon followed and their Head of Development calmly walked on-stage during it, uttered ‘299’ and left. Absolute genius. The much-cheaper price tag had instantly crushed the Saturn’s momentum and ended the console’s chances of success in one fell swoop.

https://www.theguardian.com/technology/2015/may/14/sega-saturn-how-one-decision-destroyed-playstations-greatest-rival

E3 is capable of the spectacular. So my hopes are high.

Not just for Sony though, this is a multi-faceted gaming website after all. I just want great games to come out. I like games, even if they’re on the Xbox and I can’t play them. As I type this, I’m crying internally thinking about Cuphead. *sad face*

It’s like Christmas for gaming. E3 is pre-Santa.

Santa

Where are we landing boys? Tilted Towers?

FYI, there have been leaks of E3 games all over the internet, but I’ve tried to avoid them as to not ruin the surprises for myself. So if you wanna forego my nerdy predictions and childish desires, then feel free to scour the internet and see what undercover info you can get your impatient hands on.

From a Playstation perspective, we know that The Last of Us 2 is going to feature, which, personally, is enough to own E3 alone. Hideo Kojima has promised more of Death Stranding, meaning we get more than Norman Fetus and the ambiguity surrounding this tightly-coiled egg. Also, The Ghost of Tsushima has the potential to be a game of the Year candidate, so we’ll thankfully get more of that here too.

In addition to all of this, maybe Bloodborne 2? More on Medievil? More classic remasters? Syphon Filter? Horzion Zero Dawn 2? We’ll just have to wait and see.

SirDanielFortesque

*Incoherent mumbling*

Microsoft have tended to falter in recent years and it’s been a while since they really wowed people. They still release quality games year in and year out, but the exclusives have certainly been left wanting. The Xbox One generally feels like it’s inhaling the dust of the Sony behemoth that is always one step in front of it.

Can Microsoft strike here? I’d like to think so. It’d be nice.

A cool, new exclusive to shock the system would be cool BABY! (wrestling joke there for you, it’s a dual website remember). A new Halo game surely beckons too, perhaps another successful Forza game and maybe a new entry from Gears of War? As far as surprises go, would it be cruel to suggest a new Perfect Dark? Time will tell.

MasterChief

The one and only.

There’s probably another 2-3 years left of this generation of consoles, and that’s plenty of time for Microsoft to leave a serious footprint and maybe even change the landscape a tad.

As for Nintendo, they’ve had a great couple of years since they released the Switch with strong sales. They’ve had some stonking, hit titles with Mario Kart, Splatoon 2 and of course, Zelda: Breath of the Wild. I wouldn’t say Nintendo could do much wrong here, especially with a new Pokémon game already announced, we’ll see what they do…Super Smash Bros. anyone?

ZeldaBreathoftheWild

E3 is always a cool event. I’ll be following all the coverage and if I see anything that takes my fancy, then I’ll be sure to channel my thoughts into a piece of work. Maybe reviewing a press conference or two too.

Until then, enjoy E3…you’ll be hearing the scream heard around the world if we get a Simpsons Hit and Run remaster, you can take that to the bank and bloody well cash it.