The headline is not a slanderous claim from yours truly. It’s an undisputed fact.
EA is not exactly a reputable company. Over the years there’s been countless examples of EA extorting money from their loyal consumers through loot boxes and content locked away through paywalls etc. It’s been a constant stream of negativity towards EA throughout the years and there’s barely been a moment where they could relax.
But do they care? Not one bit. They make billions from various ‘Ultimate Team’ modes across their games, in addition to loot boxes etc. But they must care a bit? Right? They do produce good games and this does get lost sometimes.
Don’t get this twisted, I’m not hating on EA. I like lots of their games and have been buying them for years; but do I agree with their business practices? Not at all.
Here comes the moneeeeeeeey!
This year is a definite chance for some sort of redemption. After the notorious Battlefront 2 fiasco, you’d think that they would go hard this year and try to wow the general public.
The first step on a road, 3 light years long, to recovery.
It may have hopped down the timeline to WW2, but this is still a pure, gutsy war game that wants to make you taste the juices of battle. Yes, red dot sights don’t reflect the realism, but I think we can forego this slight over-red-dot-sight.
The brilliantly realised Stories, from Battlefield 1, are making a welcome return here. They really added an emotive and personable touch to get you invested. Bite-size nuggets of content with enough depth to make you care.
The online looks as chaotic as ever with its insanely detailed and polished graphics; plus fully destructible environments too. Oh, and it’s Bad Company levels of destruction here.
But the two crucial additions here have a very Fortnite feel to them….
The first, is a new building mechanic in the game. During a multiplayer showcase last night, the developer was talking about how Bad Company was criticised for its levels becoming pancakes with regards to destruction i:e if you destroyed all the houses and scenery, then you were simulating a battle on earth. Flat.
(Only joking, just trying to stir up some controversy)
But yeah, you can now build sand barracks and trenches, amongst other things, to protect yourself. It’s smart and adds some more strategic depth to an already successful war simulator.
Secondly, ‘Royale Imagined’. No prizes for guessing what that mysterious title entails.
*No loot crates or season pass here either.
New Star Wars Game
A brand new Star Wars game. A brand new story. A brand new disappointment?
We’ve been suckered in by EA’s promises before; placating consumers with their image-friendly oratory that has become recycled, cliché platitudes by this point
But with Respawn heading the game, I’d like to think that they want to restore the reputation of Star Wars games.
So in 2019, we get a single-player, action game that explores a part of the Star Wars timeline that isn’t necessarily as explored as say other parts.
The overall goal? Stop Emperor Palpatine from trying to have every Jedi in the galaxy killed. That’s cool. I’m intrigued. But cautious.
Can EA make people forget about Battlefront II? Time will tell.
Battlefront II Content Update
It’s tough for me to be objective about Star Wars: Battlefront II, so I’m not going to be. If you still play it then fair enough, you have a myriad of new additions to look forward to, primarily from the Clone Wars era, from heroes to maps and the biggest Battlefront map yet.
Yarny has a buddy!
The first iteration of this adorable franchise eluded me. There was always other games taking up huge chunks of my gaming time, with yet more piling on all the time and suffocating me.
But it always looked like a good time waiting to be had.
The reveal showed a lot of fun-looking platforming and it’s obvious that you’re encouraged to buddy up with another fellow Yarny. The platforming is apparently more refined and will obviously tailor towards two-player, teamwork.
Oh, and if you didn’t know; they pulled the ol’ “It’s out now” trick during the conference. So what are you waiting for? Buy it! What, not cottoned on yet?
Ah Anthem, you’re the type of game that makes wish I had superpowers. To just have the ability to predict the future with 100%, pinpoint accuracy.
Will this game flop? Will it be one of the all-time, hyped-up failures?
On paper, all is well. The game looks mind-bogglingly good. Anthem COULD reach dizzying heights…literally, with your characters’ jetpack you can soar high above the world, overseeing all the wondrous sights the open world has to offer.
Open world games have had something of a renaissance in the last few years. They’ve always been prevalent, but whereas the FPS was the go-to game to create in the PS3/Xbox 360 days, the sheer power of the new generation of consoles has allowed for some truly spectacular worlds to be made.
Anthem’s world looks interesting, it definitely has that going for it. There’s plenty going on on the screen with damage-per-second stats constantly flashing up and the HUD looking a little crowded at times. Less can be better.
But my overriding questions for this game are…
- How much will co-op be a factor? We know that it supports 4-player, but is it an Evolve-type experience where more is better? Or can one person still have a seamless and pleasant experience?
- Most importantly, what is Anthem about? It’s been a full year now since its big reveal at E3 last year. But all we really know is that you’re a freelance soldier on a quest to quell threats on different planets and protect humanity.
I’m sure we’ll get more information in due course. I’m in the middle on it.
*Paid cosmetic items here, but nothing more.
Sea of Solitude
Well this game looks utterly terrifying. Actually to be fair, it’s not so much terrifying as it is psychologically disturbing. Your character, Kay, is a young woman that is overcome by loneliness in her life to the extent that it’s warped her into some negative monster of darkness. Its cel-shaded graphics are reminiscent of adventures such as Journey, Rime and Two Brothers.
You must journey through hell and high-water to try and regain her humanity, all the while battling her own tortured emotions and inner demons that are trying to eat away at her.
Seriously, if you’re able to look past her devilish eyes, then hopefully your empathy will come pouring in for her. It’s different, looks like one of the better things at the conference and is released next year.
There’s the usual fanfare too with trailers for the new instalments of Fifa and Madden. Not much to tell as it’s the usual theatrical trailers we get every year, but with exception of Fifa showing off its new Champions League license.
And last but not least is a new Command & Conquer game, Rivals, being released exclusively for mobile. I believe it’s the first one since Command & Conquer: Tiberian Alliances in 2012? I’m sure a veteran can ascertain whether or not my research is correct. Apart from Walter White apparently resurrecting at the end of the trailer; I can’t tell you much more. Maybe the game’s about meth? It does feel like it’s been put to one side in favour of other stuff being on mobile.
EA’s conference was underwhelming. I felt like it could’ve been better. There wasn’t enough gameplay shown and not enough new stuff really. Battlefield is something to get excited about, Anthem is shaping up nicely for now; but I think the best games were probably Unravel 2 and Sea of Solitude; smaller indie games.
But I think one of the main things to take away from the conference, which people are overlooking, is the loot box theme. Whether they stick to their guns remains to be seen.
I’ll give them the benefit of the doubt and say that this is a transitional period for EA. There’s been a big emphasis on “no loot boxes or season passes”. But fool me once, shame on you, fool me twice…well I’ve been fooled about a million times by EA at this point so we’ll have to see.
Some interesting stuff here, but not a good conference by any means.